Makoshika Basketball Tournament March 8-10, 2024

ABOUT US

This tournament is organized by the Glendive Chamber of Commerce and our Board of Directors with help from our tournament partner, Makoshika Wellness. Both organizations are non-profits. This is the 37th year the Glendive Chamber of Commerce has been bringing this tournament to Glendive. This long-standing event is significant to our community as it fills our hotels and brings business to our restaurants and local businesses. We strive to put on an organized, fair and fun tournament. We hope you enjoy your time in Glendive. Feel free to visit www.visitglendive.com for information on our town as well as places to stay, eat and shop! 

Contact Information

Chamber of Commerce - 808 N Merrill Ave, Glendive, MT | 406.377.5601

https://www.facebook.com/glendive.chamber/

https://www.facebook.com/makoshikabasketballtournament/

Registration is ONLINE ONLY this year.

  • Tournament fee is $195 until 2/12

  • 2/13 the fee increases to $210

  • Last Day to register is March 4th

  • Register your team on Tourney Machine HERE: https://bit.ly/42sGr8w

Limited Edition Makoshika Basketball Shirts | PRESALE ONLY | ORDERS CLOSE FEB 22

  • There are two styles of tees, long sleeve shirt, crew neck sweater and hoodies available this year.

  • Shirts will be available for pickup around March 1st at the Glendive Chamber of Commerce.

    >>> We will have a limited supply of shirts available for purchase the weekend of the tournament at DCC & DCHS

AWARDS: Champion, Runner-Up

Hotels

These Hotels are offering special rates to our Basketball families through February 24th! 

For all Glendive hotel options, please go to https://www.visitglendive.com/stay

 Official Hotel for MBB REFS

1717 N Merrill Ave, Glendive, MT

$159 + tax

Coaches

  • For the Makoshika Basketball Tournament, each team will be given only TWO coach passes. 

  • Families can purchase weekend passes $15, Adult Daily is $8, Kids Daily is $4, 5 years old and under are FREE.

  • All teams must provide a scorekeeper to keep the official tournament book and a clockkeeper.

  • Coaches are to have their own First Aid kits for their teams.

Refunds

  • In the case of inclement weather and the tournament takes place as scheduled, entry fees are non-refundable.

  • In the case of inclement weather and the tournament has to be canceled or rescheduled, teams may request a 50% reimbursement.

  • If for some reason your team is unable to attend the tournament, due to a lack of players or other reasons, we will allow refunds of the registration fee only - not credit card fees - until March 1st.

Team Rosters

  • ALL PARTICIPANTS MUST BE LISTED ON THEIR TEAMS ROSTER. If a player is caught participating with a team that they are not rostered with, it will result in an automatic forfeiture of the game that they are caught playing in. Further offenses will result in a potential ban from future tournament participation for the player, team and/or Coach at the discretion of the tournament director.

  • Roster changes will not be allowed after you have checked in for the tournament.

  • Players cannot compete in a lower age/grade level than their own current age/grade level. >>>Players can however participate in an older division. 

  • Players from different schools may play together. 

  • All players’ grades 4th-8th are eligible to participate.

  • NOTE: Players may play on one team only. The penalty for a player playing on more than one team in the same division/bracket is disqualification of both teams involved or if more than two, all teams involved. The same will occur if a player is found to be participating with a team in a lower division than their current age/grade level.

  • All teams must have uniform shirts with visible numbers on them. No Handwritten numbers. Uniform tops should be two-color reversible. Basketball shoes must be worn. All jewelry must be removed. Necklaces, earrings and watches can not be worn during the game.

Playing Rules

  • All teams should arrive 30 minutes prior to their game start time. Games may start early if running ahead of schedule.

  • Locker rooms are not available at the facilities. Teams are to come dressed to play. Leaving articles in restrooms is at your own risk.

  • Each team must supply their own warm up balls.

  • Women’s basketballs will be used in all divisions with the exception of the 7th and 8th grade boys.

  • All teams will be guaranteed three games. FORFEITS COUNT AS A GAME. Game time is forfeit time. You may start a game with four (4) players.

  • Each game will have two 16-minute halves with a running clock. The clock will stop for free throws and time-outs only.

  • There will be FIVE Minute Halftime, depending on availability.

  • The clock will stop during the last 2 minutes of the game as in regulation basketball.

  • 7th & 8th, graders will play regular basketball rules including any type of defense.

  • 4th, 5th, & 6th grade rules: NO Zone Defense of any kind allowed. 1st time warning; 2nd time results in a Technical Foul. Full-court press is allowed in the last two minutes of the game.

  • Free throws: All divisions will follow high school rules. Players can enter the lane upon release (ball leaving the shooter’s hands) except for the circle around the free throw line, which cannot be entered until the ball hits the rim. In other words, defensive players cannot block out the shooter until the ball hits the rim and the shooter cannot enter the lane until the ball hits the rim. 4th graders will shoot from 12 feet. The 3-point shot will be used on gym courts that are properly marked.

  • Teams are allowed 3 timeouts per game. Each team will get one timeout for overtime.

  • Players are allowed five (5) fouls. Teams will shoot the bonus on the 7th team foul with two shots on the 10th team foul.

  • Technical Fouls: All technical fouls will count as a personal foul. If a player receives a second technical foul during the same game, the player will be ejected from the game and will have to sit the next game.

  • Coaches are permitted to receive up to two technical fouls before they are ejected from the game.

  • Substitutes must be beckoned on by the referee.

  • If the game is tied at the end of regulation, overtime will be played. The first overtime period will be two minutes, with the clock stopping as in regular High School play. If a second overtime is required, it is sudden death (the first team to score, wins.)

  • First-round losers will drop into consolation play.

Code of Conduct

  • Demonstrate Great Sportsmanship

  • Treat other players, coaches, fans and officials with respect regardless of race, gender, creed or ability.

  • Recognize the value, authority, and importance of coaches and officials.

  • Team coaches will be responsible for the conduct of their players. Teams and spectators shall abide by the tournament rules and regulations.

  • All participants, coaches and spectators shall refrain from using profanity or verbal abuse towards other players, coaches, spectators, referees and the tournament staff.

  • This is a Drug and Alcohol Free Event. No alcoholic beverages or drugs are allowed on the premises. Any coach or player(s) engaged in the use of alcohol or drugs will be disqualified from further participation in the tournament.

  • Fighting is an attempt to strike an opponent with the arms, hands, legs, feet or a combative action by one or more players, a coach or other team personnel. Any member or team personnel who participates in a fight shall be immediately suspended from the game for the duration to be determined by the Tournament Director and their Associates. Length of suspension will be assessed on an individual basis. Let it be known that spectators and visitors who elect to involve themselves in a fight during a game, will be suspended from the facility for a length of time to be determined by the Tournament Director and their Associates.

  • Respect the Facilites.

  • Do your part to help maintain a Positive, Fun, & Family Friendly environment for everyone.

  • Any persons who do not comply with these rules of conduct will be disqualified from the tournament with no refund and will not be allowed back to future tournaments.


Tie Breakers

  • Record

  • Head to Head

  • Point Differential

  • Points Allowed

  • Points Scored


Tie Breakers Explained in Detail

If the first tie-breaker method is ineffective in breaking the tie, the first tie-breaker method is disregarded, and the next tie-breaker method will be applied.  Tie breakers within tourney machine never revert back to the top of the tie breaker list.

For example:

  • If a head-to-head is the first tie-breaker method, and the teams tie, the tie has not been broken.

  • The teams will move on to the next tie-breaker method. The previous tie-breaker method results will not be considered in any outcomes going forward.

  • If a score differential is the second tie-breaker method, whoever has the largest score differential will be the winner.

  • Record - This is technically based on winning percentage which is computed as follows (Wins + .5 * Ties) / (Wins + Ties + Losses). For example, if one team is 1-1-1 and another is 0-0-3, they technically have the same record (winning percentage)

  •  Points - Some tournaments allocate points for Wins, Losses (usually zero for losses), and Ties. For example, if you assign 3 points for a win, 0 points for a loss, and 1 point for a tie (common scenario in soccer) and one team goes 1-1-1 they would receive 4 points (3 for the win and 1 for the tie) and another team goes 0-0-3 they would receive 3 points (1 for each tie).

  •  Head to Head - This breaks ties based on the record (or points, if points are used) against the teams tied with. For example, if 3 teams have the same overall record at 4-2 and all 3 of the teams played each other an equal number of times and one team's record against the other two was 2-0 and another was 1-1 and the other was 0-2. This tiebreaker would order them accordingly. If all three teams had identical 1-1 records, this tiebreaker would not be used.

    • It should be noted that this tiebreaker is completely ignored if all of the teams tied do not play each other an equal number of times. For example, if there are 3 teams tied and one team played the other two, but the other two did not play each this tiebreaker will be ignored (regardless of the outcome of the two games played by the first team)

  • Head-to-Head Two Teams Only - This is the same as the head-to-head tiebreaker, except this one will only be used if only two teams are tied. If there are three teams tied (even if they all played each other), this tiebreaker will be ignored.

  • Pt Diff - The differential tiebreaker determines the total difference between a team's score versus their opponents. The largest differential wins the tiebreaker.

  •  Pts Allowed - The total of a teams opponents score. The smallest total wins the tiebreaker.

  •  Pts Scored - The total of a team's score. The higher total wins the tiebreaker.

  •  Pool Place - This tiebreaker is only relevant when breaking ties across an entire division. For example, if you have two pools of four within a division and you have the places set within those pools. Then within the divisional rankings, this tiebreaker will determine that all first-place teams in their respective pools should rank higher within the division than second-place teams in the pools.

2000 N Merrill Ave, Glendive, MT

$75 + tax

2006 N Merrill Ave, Glendive, MT

Single, Queen beds

$99 + tax